RC 14 Changelog


  • Added building tiles, hover over each one to learn more.
    • Town - Doesn't do anything for the time being. The tooltip is a hint at what's to come.
    • Forge - Drop a stack of 3 cards onto the forge to achieve the following effects:
      • 3 of the same type = Level up
      • 3 of different types = a new card of a type not in the dropped stack
      • 3 negatives = new negative with the rules above
      • 3 negative or positive = same as rules above, with the chance to convert the generated card to a negative
    • Altar - Stand here to force a wave increase. Drop 3 of a kind here to convert it to a negative card.
    • Farm - Stand here to generate resources that you feed to the forge.
  • Removed anchors. Cards fire as soon as they're turned over.
  • Fixed a heap of bugs
  • Inverted cards are no longer negative by default. The inverted card pool is now apart of the base card pool.
    • Some inverted cards have changed. 
      • Coil -> Raze
      • Inverted homing -> Attract
      • Bloom / Burst have flipped positions
      • Fork's invert -> Merge 
      • Dart's inverse -> Caltrops
  • Movement speed has been adjusted.
  • Enemies have spawn patterns per-wave


More to come, as always.

Files

RC14_Revenant_Web.zip Play in browser
9 days ago
RC14_Revenant_Release.zip 7.6 MB
9 days ago

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